![]() To start the game, the player has to go to game mode and hit the bottom button. In order to navigate through the level, the player must time their jumps and movement properly to prevent Mario from getting hit. The game is controlled with the left, right, and up buttons, with up acting as the jump button. 3, is to save the princess from the Koopa Dragon. The object of the game, as in the original Super Mario Bros. The story takes place two years after the previous game. The user can hit "Set" to make them disappear or turn off the alarm. The user sees three Mario faces in the middle of the screen if the alarm is on. ![]() ![]() After setting the alarm time, the user should hit "Set" again to stop the blinking. ![]() The left button changes the hour, and the right button changes the minutes. Then, the user must hold "Set" (the red button on the left) until it starts blinking. To set the alarm time, the user needs to press "Mode" (the red button on the right) until they can see AL next to the time. When done, the user should push down again for completion. Pushing left sends the hour up, and pushing right sends the minute up. The user must hold down "Set" (the red button on the left) while pressing down. In order to set the time, the user must first be in time mode. If the alarm is set and the time comes for the alarm to go off, the Super Mario Bros. When in game mode, it starts out with the introductory music, and the player has to navigate their way through the game. ![]() When the watch is in time mode, it runs the same scenario on the game layout over and over with the time at the top left. On the LCD screen, there is a level layout with pictures of Mario, the princess, the Koopa Dragon, poison mushrooms, a fire-breathing tortoise, and platforms. The watch itself consists of six buttons: two red ones (one for "Mode" and one for "Set") and four blue ones (left, right, up, and down). ![]()
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